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Asi Sudai

Consultant & Software Developer

Software developer for Film, TV and Game.

I'm a self-taught computer engineer with a passion for visual arts and storytelling. I love it when science and art come together.

Selfi

What I can do

Services and Solutions for Production Technology

Databases gives speed and flexibility for the whole team: Fast artist tools, Complicated present and future predictions can be made with historical data available. Good databases I like to use are usually MongoDB and MySQL databases development, replication, backups, optimization. MySQL is create for relational data where MongoDB for fast and unsorted/dynamic data.

Very few people like to clean and even fewer like to clean other people belongings. Plus it takes time and a good understanding of the data you're about to clean. For that reason, it's best to structure the files/data in a way that makes it easier to clean later. Or even better, deploy smart and automated cleaning process. All of which to help backup, archive and monitoring of data.

Pipeline and IT using many services in the backend to help productions. Deploying and managing these services can be by deploying services using ESXi, Virtual machines, Docker.

Management, deploying and monitoring of render-farm can be done smartly, using automated emails/alert, production-driven queuing systems, expanding to the cloud and overall making wrangler life easier.

Integrating Shotgun into the artist's workflow helps the production team to be on top of everything. Integration in tools, workflows, triggers for automation. While Shotgun pages are great, many studios end-up building custom Dashboard to better monitor their productions, with more complicated queries and tracking..

Monitoring and building metrics of the studio resources is key for savings and smart growth. Knowing the numbers behind licenses, servers, workstations helps so much. Using Grafana, Prometheus and Sentry services to collect and monitor backend/frontend services.

There are many great render engines out there. Each has requires optimizations and a pipeline around it to push the render times down. Optimizations are usually caching assets, creating proxies, pre-converting textures. .

Developing proprietary asset-frameworks is one of my passions. I put a lot of love and a rich feature set in those. To name a few of the features: Agnostic to DCC/OS. Each publish is a version, each version can be linked to other versions/asset/take, each version has a metadata, supports approval/rejection. supports smart disk-space cleanup, post-processing, farm publishing, pre-publish asset checks... and much more.

It can be somewhat "boring" area in production... having a colour-accurate pipeline from end to end is the only way to guarantee quality delivery of images. Images coming out of Photoshop should flow to rendering with the correct colorspace, with as little assumptions made on the way. Add to that calibrated monitors and you're in business!.

Artists need custom tools and support. Many steps and processes can be simplified. Free the artists do focus on "art" and less fighting tech challenges along the way, that makes a good goal. All of the DCC could use more tooling: Maya, Nuke, Katana, Unity, Mari, Zbrush, Mudbox...

Experience

19 Years of experience

  • Industrial Light & Magic

    VFX/Film

  • Stellar Creative Lab

    Anim/T.V

  • DHX Media

    Anim/T.V

  • Goldtooth

    Games

  • Digital Domain 2.0

    VFX/Film

  • Rainmaker Entertainment

    Animation/Film

  • MPC

    VFX/Film

  • Vanguard Animation

    Anim/Film

  • A-Film Copenhagen

    Anim/Short

  • Stars Animation

    Anim/Film

  • Mainframe Entertainment

    Anim/T.V

Production Technology

Production comes with challenges. We resolve them with workflows, communication, training/education and good code.

Story

“Once upon a time, in a land far far away...”

Need Help?

Are you looking for a Pipeline Developer or a consultant?

My expertise lays in starting Animation studios from the ground up - establishing production technology software, hardware and hiring a talented crew.

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